Mark Mensch has been involved in larping for the last 25 years. With a background in creative writing, theatre and stage magic, he created a game that was more about immersion and story lines than hit points and magic items. He ran the game from 1994 - 2001 until he sold it and it's still running under another name today. Since then he's been researching and experiencing larps in North America and Europe. He also consults on various games, creates props and weapons for larpers on his Etsy site larpgear and attend various conventions to give panels on the community.
With his unique background, Mark will be producing various props and set pieces to help create the atmosphere for Wave One. His goal is to create an interactive setting that will help create an immersive experience. His hope is that, if even for only one brief moment during the event, people will actually feel as if they are on an actual spacecraft performing tasks to keep the ship and its crew safe.
Over the last few weeks Mark has been working on a series of interactive props that will be utilized by the ships engineering department. The prop will generate issues throughout the game that will require actual physical repairs to get functioning again! Pictures soon :)!
This week we had a chance to speak with Aaron Vanek the production head of Wave One and ask him to tell us about the SS Lane Victory location.
We are renting the entirety of the SS Lane Victory. Some areas of the ship will not always be accessible to characters due to in-game reasons (e.g., the outside deck while in outer space) or players for out-of- game reasons (e.g., a staff control room or storage), but nearly all of it will be part of the event, including the bridge, engine room, chart room, radio room, mess halls, cargo holds, crew quarters, armaments (guns), and more. We intend to dress everything with appropriate props and set pieces to turn this working ocean going vessel into a make-believe space-faring starship.
Although your characters may not be able to see everything aboard the Selket, we allow and encourage the players to visit all parts of the ship during the narrative breaks.
In addition to the Lane Victory, we are reserving event space at the nearby Doubletree by Hilton Hotel for check in, pre-larp workshops, debriefing, and part of the larp itself. We encourage participants to stay here, as we have a discounted room rate.
We are scouting other amazing location possibilities for the larp, and will update you if we add another.
In this week’s edition of the Selket News we had a chance to talk to the team’s sound designer Michelle Fuzari. Michelle talks about her creation process and what she’ll be looking at to inspire her during the Wave One project.
Michelle currently works for Electronic Arts in Salt Lake City and has hopped aboard the Selket team to volunteer and help with audio. That includes sound effects and music; awesome-ness to make the Selket experience the best it can be.
Michelle's majestic cat, Lune, is a hard taskmaster, sitting atop and judging from the speaker throne!
What inspires me?
I play video games A LOT. I love listening to sound designs in video gaming. Right now, I am absolutely in love with Overwatch and I can’t give the sound team at Blizzard enough kudos. Other than that, I listen to what the sound is doing in film and TV. Specifically, for the Selket team I’ll be watching Battlestar Galactica, Star Trek: Next Generation, Avatar, Starship Troopers and other film and TV shows to help get me in the mindset of Selket.
For music, I’ll listen to a lot of soundtracks from film, tv, and video games to get into the composing mood. I love listening to John Williams, Bill Brown, Jeremy Soule, Joe Hisaishi, Two Steps From Hell, Chopin, Dvořák, and many others.
If you’re interested in seeing a bit of what I do, you can visit www.michellefuzari.com and see my portfolio. I hope my sounds make your experience with Starship Selket an immersive and enjoyable one!
What a weekend! For those of you that are unaware this weekend Aaron, our fearless leader, and Dorian, our master of plot, created a Wave One inspired escape room for OrcCon.
The escape room was a resounding success, with over 90% of the spots filled. The premise is simple: you're trapped on a ship and the radiation is rising. You have to discover the source of the radiation and a method to shut it down! Did I say simple? Players ended up decrypting alien messages, searching for missing crew members, and rolling with all types of chaos. I can't give much more away as there is a possibility of us running it at future conventions.
As we get closer to unveiling more information about Wave One you'll notice our blog posts becoming more frequent. We also want to know what you think, would you like to see a Selket Escape room in your area? Let us know!